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Yukon Solitaire

Play Yukon Solitaire online for free, with Undo and hints available beside the board. All 52 cards are dealt at the start, so there is no draw pile to turn to. Your next move comes from the seven columns: select a face-up card and move it with the cards attached to it, even when their ranks are mixed. The blocked-group walkthrough shows how to plan the cards that travel with your selection.

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How to play Yukon Solitaire

Your aim is to transfer the whole deck to the four foundations, the suit piles above the columns. Each foundation runs from Ace through King in one suit. Use the columns to uncover cards and put them within reach; a neat column alone does not finish the game.

  1. Look for an opposite-color landing card. A red 7 can go on a black 8; a black 7 can go on a red 8.
  2. Select any face-up card. It takes every card overlapping it toward the end of its column, even when those cards are out of order.
  3. Uncover the hidden cards. Removing the group directly in front of a face-down card turns that card face up automatically.
  4. Complete the four foundations. Move exposed cards to the matching suit, starting with an Ace and ending with a King. All 52 cards must reach the foundations to win.
How are the 52 cards dealt?

The first column has one face-up card. Columns two through seven have one, two, three, four, five and six hidden cards respectively, with five face-up cards after each hidden group. That makes 21 face-down cards and 31 face-up cards. There is no draw pile, waste pile or redeal.

Moving a group that is out of order

In Yukon, you do not have to arrange a group before moving it. The important connection is between the card you select and the receiving card. The receiving card must be exposed at the end of another column, one rank higher and the opposite color. Everything after your selected card travels with it.

The 7 of diamonds fits the 8 of clubs. The Queen of spades and 4 of hearts travel with the 7. They do not have to form a sequence or alternate colors.

The same group could land on an exposed 8 of spades. It cannot land on a red 8, because the colors match, or on a black 9, because that skips a rank. Hearts and diamonds are red; clubs and spades are black.

Can I leave some of the attached cards behind?

No. Selecting the 7 in this example moves all three cards. To move only the Queen and 4, select the Queen instead and find an exposed red King for it. You cannot take a card out of the middle while leaving the cards after it in place.

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Empty columns and foundations

An empty column starts with a King

Move a King into the space, either on its own or with its attached cards. An empty column cannot hold another rank temporarily. Before clearing a column, look for a King whose move would uncover something useful.

Foundations build upward by suit

Start the hearts foundation with the Ace, add the 2 of hearts, then the 3 of hearts. Continue through Jack, Queen and King. Each of the other suits has its own foundation.

Only the exposed end card of a column can go to a foundation, one card at a time. On this page, foundation cards cannot be moved directly back into the columns. Undo can reverse a foundation move, so you can reconsider it.

Columns count down through King, Queen, Jack, 10 and so on to Ace. The ranks do not wrap: an Ace does not accept a King.

Plan the landing before you move

When two moves are available, compare what each one uncovers and what it covers. Revealing a hidden card gives you new information, but placing a long group on a useful receiving card may make your next move harder. An empty column is helpful when you can reach a King to use it.

Five useful checks

Take time to look at the result of a move as well as the card you are moving.

  1. Start with the first face-up card after a hidden group. Moving it takes the whole exposed group away and reveals a new card.
  2. Compare both opposite-color targets. A red 7 may fit either black 8, but one destination can leave more useful cards exposed.
  3. Before moving a King into a space, check what its departure frees. A King with a long attached group may be more useful than a lone King.
  4. Check whether a card is still needed in the columns before sending it to a foundation. A red 5, for example, can receive either black 4.
  5. Use Undo to investigate a different route when you stall. Repeating the same two moves leaves the position unchanged.

Help with your game

Moving cards
Drag the card you want to select onto a legal destination. Any cards attached after it move too. When 1-Tap Move is on in Settings, tapping a card lets the game choose a legal move.
Choosing the destination
Switch off 1-Tap Move to choose both ends of a move: tap the source card, then tap its destination column or foundation.
Undo
Take back a move and restore any hidden card it uncovered. Repeated uses step back through earlier decisions.
Hint
Ask for a move to consider. The solver searches within a limit; a suggestion does not promise that you will win, and an unfinished search does not prove that the deal is lost.
Restart and New Game
The game menu offers Restart to begin the same deal again. Choose New Game when you would prefer a different arrangement.
Settings
Adjust the available card appearance, display and sound options to suit you.
Will my position still be here later?

Your browser can save this Yukon deal on the device you are using. Return with the same browser to continue. This depends on local storage being available; clearing site data or closing a private session can erase the saved game.

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Watch how to play Yukon Solitaire

Follow the deal, mixed-group moves, King-only spaces and the route to the foundations.

Duration: 1 minute 35 seconds.

In this video
Watch on YouTube (opens in a new tab)

Yukon and classic Solitaire: what changes?

Both Yukon and classic Solitaire (Klondike) use descending, alternating-color columns and ascending, same-suit foundations. Yukon removes the draw pile and allows unsorted groups to move. Klondike requires a correctly ordered alternating-color run when moving several column cards together. Yukon still begins with hidden cards, so seeing the whole layout does not reveal every card.

Russian Solitaire keeps Yukon's deal and group movement but requires the receiving card to be the same suit. Alaska Solitaire also uses the same suit, while allowing a landing one rank higher or lower. Both keep the King-only rule for empty columns.

Yukon Solitaire questions

Can any face-up card move in Yukon?

You may select any face-up card in a column, including one with other cards overlapping it. It moves only if a legal destination exists. All the attached cards follow it; their own order does not restrict the group move.

What is the difference between Yukon and Klondike?

Yukon has no stock to draw from and permits mixed groups to move together. Klondike has a stock and requires a correctly sequenced group. Both send cards to foundations from Ace to King in suit, and both reserve empty columns for Kings.

Is every Yukon Solitaire deal winnable?

No. This game uses random deals rather than a pool selected for known solutions. A solver can confirm a win by finding a complete line, but a search that stops at its limit has not settled the deal. See the win-rate study for the distinction between solver results and measured player outcomes.

Why will a group not move onto another card?

Check the card you selected, not the last card in its group. The target must be the exposed end of a different column, one rank higher and the opposite color. For a completely empty column, your selected card must be a King.

Can I move a card back from a foundation?

There is no direct foundation-to-column move in this version. Use Undo to reverse the foundation move. If you have made other moves since then, undo those first to reach the earlier position.

Are Russian and Alaska the same as Yukon?

They share the layout but change which cards can receive a group. Russian Solitaire builds down within the same suit. Alaska Solitaire uses the same suit in either rank direction. Yukon builds down using alternating colors.

Choose a card to uncover

Look at a column with a hidden card. Find the first face-up card after it, then check the exposed ends of the other columns for a legal landing. Moving that whole group will reveal the hidden card. If the new position is less useful than you expected, Undo lets you compare another move.

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All solitaire games

For a different kind of decision, try one of these games. Each link opens its own board.

  • Solitaire

    Draw from a stock and arrange alternating-color runs before moving them together.

  • Spider Solitaire

    Work with two decks and complete descending runs within each suit.

  • FreeCell

    Plan with every card visible and four temporary holding spaces.

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