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TriPeaks Solitaire

Play TriPeaks Solitaire free online by clearing three peaks of cards. Choose an uncovered card one rank higher or lower than the face-up card beside the draw pile. Each card you remove becomes the starting point for your next move. Undo and hints are available while you play.

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How to play TriPeaks Solitaire

Your aim is to remove all 28 cards from the three peaks. You do not need to use every card in the draw pile. Start by looking at the face-up card below the peaks: this is the top of the waste pile, where you place the cards you remove.

  1. Read the waste card. Look for a card one rank above or below it among the uncovered cards in the peaks.
  2. Select a matching card. Click or tap it once to move it to the waste. There is no need to drag it.
  3. Continue from the new waste card. You can remove several cards in succession without touching the stock.
  4. Draw when you need a different card. Select the face-down stock below the peaks to turn up one card, then check the layout again.
How are the 52 cards laid out?

The peaks have four rows containing 3, 6, 9 and 10 cards. Only the bottom ten cards begin face up. Of the other 24 cards in the deck, one starts the waste and 23 remain in the stock. There are no foundations or separate piles to build.

One rank higher or lower

On a 6, you may play an uncovered 5 or 7. Suits and colors do not matter. Once you choose a 5, the next card must fit that 5, so look for a 4 or 6. You can change direction as often as the available cards allow. Two cards of the same rank do not match.

With the 6 of hearts on the waste, either the 5 of clubs or the 7 of diamonds fits, provided it is uncovered. Choose one, then check what fits the card you just played.

Kings and Aces connect

The rank order continues through King, Ace and 2. A Queen can lead to a King, that King to an Ace, and that Ace to a 2. The reverse direction also works.

A King → Ace → 2 chain. These are successive waste cards, not a group you move together. Each card from the peaks must be uncovered when you play it.

Opening a covered card

A face-down card turns over automatically when both cards directly overlapping it have been removed. Taking away just one leaves it covered. Work upward from the bottom row to reach the three summit cards.

This card is covered by the 2 of clubs and 3 of hearts. With an Ace on the waste, you can play the 2, then the 3. Only then does the covered card turn face up.

Removing a summit is progress, but you win only after all 28 cards have left the layout. Cards may remain in the stock when you finish.

One pass through the draw pile

The number beside the stock shows how many cards remain. Drawing places its top card on the waste and changes what you can play. You cannot choose a buried waste card or return the waste to the stock.

You may draw even when a move is available. Usually it is worth checking the visible chain first; drawing now can leave those cards waiting for another matching rank. Undo lets you reverse either a draw or a card removal.

When the stock is empty, keep checking for playable cards. If cards remain in the peaks and none fits the waste, that position has no move left. You can use Undo, restart the same deal or begin a new one.

Choosing between two playable cards

When two cards fit the waste, pause to see what each removal opens. One might uncover a new card; the other might continue a visible chain. Neither choice is always better. A newly uncovered card is still unknown until it turns over, so use the information you can see and compare alternatives with Undo if you wish.

For example, if two exposed 5s fit a waste 6, they lead to the same next rank. Their positions can still matter: one may be the last cover on a hidden card. Look at the cards behind each 5 before choosing.

Small habits that help

You can take your time over each move. The useful question is what becomes available afterward.

  1. Check for another matching card after every play. The waste has changed, and a card that did not fit a moment ago may fit now.
  2. Look across all three peaks before drawing. It is easy to miss a playable card at the far end of the bottom row.
  3. Notice pairs of covering cards. Removing the second one reveals the card behind them; removing only the first does not.
  4. Remember both neighbors of an Ace: King and 2. A chain can continue through the end of the usual rank order.
  5. Keep track of the stock count. You have one pass, but an empty stock does not end the deal while cards can still be played.

Help while you play

Undo
Go back one move, including a draw. If that move uncovered a card, Undo covers it again.
Hint
See a suggested card or draw. Hints may use a quick suggestion while a deeper search runs. A hint does not promise that the deal can be won.
Restart
Open the game menu and choose Restart to try the same arrangement again.
New Game
Begin a different random deal when you want a fresh layout.
Settings
Adjust the available card, display and sound options for comfortable play.
Will my game be saved?

Your position can be saved in this browser when local storage is available. Come back using the same device and browser to resume. Clearing site data or closing a private session can remove the save.

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Watch how to play TriPeaks Solitaire

Follow a chain of cards, uncover the peaks and see how to use the draw pile.

Duration: 1 minute 33 seconds.

In this video
Watch on YouTube (opens in a new tab)

Is every TriPeaks deal winnable?

No. New Game gives you a random deal, without selecting only deals known to have a solution. In our 1,000-deal solver sample, 966 deals could be cleared (96.6%) and 34 could not. These results use this version’s King–Ace connection and single pass through the stock. They describe the sampled deals, not your chance of winning any particular game.

The solver can inspect the full deal, including hidden cards. A player deciding from the visible cards has less information, and a winnable deal can still reach a position with no way to finish. Read the Solitaire win-rate study for the method and its limits.

TriPeaks Solitaire questions

Are TriPeaks and Tri Peaks the same game?

Yes. TriPeaks, Tri Peaks and Tri-Peaks are spellings of the same three-peak Solitaire game. Versions can use different stock and Ace rules. On this page, Kings and Aces connect, and the stock can be used only once.

Why can I not play a card that matches?

It must be fully uncovered as well as one rank higher or lower than the waste. A card still covered by either of the two cards below it cannot move. A card equal in rank to the waste does not fit, even if its suit is different.

Can I put a King on an Ace?

Yes. King and Ace are neighbors in both directions here. With an Ace on the waste, you can play an exposed King or 2. With a King on the waste, you can play an exposed Queen or Ace.

Can I go through the draw pile again?

No. After the opening card starts the waste, the stock holds 23 cards. Each draw uses one, and the waste cannot be recycled. You may still keep playing after the stock is empty, or use Undo to revisit an earlier decision.

How is TriPeaks different from Pyramid Solitaire?

Pyramid Solitaire removes pairs that add up to 13, with Kings removed alone. TriPeaks removes one card at a time onto the waste, using neighboring ranks. There is no adding or pairing in TriPeaks.

How is TriPeaks different from Golf Solitaire?

Both games remove cards one rank above or below the waste. TriPeaks has covered cards in three peaks and connects King with Ace. Our Golf Solitaire shows all cards in seven columns, does not connect King with Ace, and allows no card to be played on a King.

Try a short chain in your game

Look at the waste and find one uncovered card that fits. Before selecting it, look for a second card that would fit afterward. Play the first, check any card it uncovers, then decide on the next move. A chain can climb, descend or change direction.

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All solitaire games

For another way to play, try one of these familiar layouts.

  • Solitaire

    Uncover seven columns and build four suit piles from Ace to King.

  • Pyramid Solitaire

    Clear a triangle by pairing cards that add up to 13.

  • FreeCell

    Plan with all the cards visible and four spaces for temporary moves.

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